Video streaming is basically a sequence of images that are in motion which are sent over the internet in compressed form and are viewed by the user as they arrive. Media streaming is just video streaming with audio functionality. With media streaming or video streaming, web users no longer have to wait for the entire file to be downloaded before being able to see the video or hear the sound. The media is rather sent through a continuous stream and can be played as it arrives. Users just need a player or some kind of special program which would be uncompressing and sending the video data into the display, as well as the audio data into the speakers. The player could either be an integral part of the user's browser or could also be a software that has to be downloaded from a website.
Some of the major media streaming and video streaming technologies would include Microsoft Windows Media Technologies, RealSystem G2 of RealNetwork and VDO. The approach used by Microsoft makes use of the standard video MPEG compression algorithm, while the others use proprietary algorithms.
Video streaming is typically sent through from some pre-recorded video files, but could be distributed as a part of live broadcast feeds. During a live broadcast, video signals are converted into compressed digital signals, which are then transmitted from special web servers, which are able to do multicasting, as they send the same files to many users simultaneously.
Media streaming would be video and audio which are transmitted over the Internet though a continuous fashion with the use of data packets. For the most effective and successful reception of media streaming, a form of broadband technology like DSL or a cable modem would be required.
Streaming media is audio and video that are transmitted on the Internet in a streaming or continuous fashion, using data packets. The most effective reception of streaming media requires some form of broadband technology such as cable modem or DSL.
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